![]() This component will change the logo on the load screen from the HoW logo (a white dragon) to the original IWD logo (Kuldahar's tree). Screenshots for comparison are available in the Tweaks gallery. This component will not work if you have biffed your override folder, a common practice for many large mods. This component will change the logo on the load screen from the ToB logo (the symbol of Bhaal) to the original Shadows of Amn logo (elves in opposition). This is the inverse of the previous component for the Icewind Dale series of games. This component allows you to use the Icewind Dale graphics on the Baldur's Gate series of games. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. A necromantic spell, for example, looks quite different from creating an illusion. When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. This component will affect all items in the game, including items introduced by mods.īGEE, BG2EE, EET, BG2, BGT, Tutu, IWD-in- BG2 Morningstars are depicted in inventory icons and description pictures as being closer to spiked maces. This component also changes morningstars to use a mace animation when attacking, instead of the flail-like ball-and-chain animation. A handful of clubs and maces were using thrust attacks they now only use swinging attacks like all other one-handed blunt weapons. Spears and short swords now primarily use thrusting attacks and staves are more consistent as a class and use more swinging attacks. This component adjusts the attack animation balances of various weapons classes: spears, staves, short swords, and one-handed blunt instruments such as clubs and maces. Wouldn't it make more sense to use the pointy end? Please note that this component can cause slowdowns on older systems.īy default, spears in BG2 use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks. Once the morph is complete re-assign a combat script to the character. This will take you to the avatar selection screen. To change the avatar return to the game screen, ensure the party AI in on (and the game is not paused) and press 'S'. Assign this script to the character whose avatar you wish to change. This script allows you to select whatever PC avatar you wish for your character or any joinable NPC. A preview is available.īGEE, BG2EE, EET, BG2, Tutu, BGT, IWD-in- BG2 A preview is available.Ī fan request, this component will change Viconia's in-game avatar to have dark blue skin to match her default portrait. This component will change Nalia's avatar from a mage to a thief. This component will change Imoen's avatar from a thief to a mage. This component will affect all helmets in the game, including helmets introduced by mods. Now they can't be seen at all - just like ioun stones. Many don't like how any of the helmets look on the character avatars. This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine. ![]()
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